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Simon Lemieux wrote:
>
> > No. Those are specific features of C++ functions, and perhaps of
> > functions in some other languages. They are not required in order for
> > something to be a "function", but are features of a specific
And why not use some interpreted OO language, such as Python?
> Why don't we simply try to build a POV-C++ library? You would write the code in
> full OOP in C style, compile it and that would give you a scene renderer or
> anything else as useful... i don't know... I just like the idea of programming
> POV-Ray in C++ just as I do with OpenGL... That would be cool then to merge
> these two... OpenGL for the preview and POV-Ray for the final...
>
> But that's up to you, I'm already programming in parallel with OpenGL and
> POV-Ray to test my camera movements and such...
>
> Thanks,
> Simon
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